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Archive for October, 2011

A Guide for my Friends: Things I Won’t Eat

October 19th, 2011 No comments

It turns out that I’m quite a fussy eater, although I think I eat quite a lot of things. In order to assist my friends whenever they cook for me I thought I would write a list of things that I won’t eat.

I want to make clear that I am very texture driven with foods and the 90% of the things I won’t eat are down to texture. In many cases, excluding pulses & peas, if you were to liquidise these things I would eat them happily.

This may not be a definitive list, but it’s all I can think of for now.

Things I won’t touch

  • Bananas
  • Pulses of any kind (beans, chickpea’s etc)
  • Cucumber
  • Celery
  • Peas
  • Squashes (pumpkin, butternut etc)
  • Beetroot
  • Brussel Sprouts
  • Chicory (and anything else that has an aniseed flavour)
Things that I’d rather not have to eat
  • Seafood/Fish
  • Leeks
  • Avocado *** see update 1
  • fresh fruit (except for winter/autumn berries)
  • nuts
  • Courgette/Zuchini
  • Radish
  • Turnip
  • Parsnip
  • Lentils

 

***Update: Since I started my worldwide travels I can amend this list slightly. It turns out that it’s not avocado that I can’t abide, but british avocados. Elsewhere in the world they are much, much nicer.

***Update 2: Turns out I like hummus now. Not sure when that changed. I have since attempted to see whether my opinion of all pulses has changed and can sadly report that no, most pulses are still out. I am no longer freaked out by lentils though, although they’re not going on the favourites list either!

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Creating an Intelligent, Interactive Storybook for Kids

October 11th, 2011 No comments

Apparently, 70% of all parents with iPads let their kids use them. I’ve seen kids as young as 2 pick an iPad up and start using it with little or no direction. It seems that with this tablet there is a device that kids can use, regardless or their current educational state or coordination. iPad developers seem to have caught on to this and the kids app market is a steadily growing one, with educational and gaming apps appearing all the time.

I first encountered kids using iPads when I spent time with Ian’s sister and family in Canada earlier this year. I’d taken my iPad with me and downloaded a bunch of kids games for Olivia (3) and Chloe (1) to play with. One of the first thing I noticed, however, was the poor quality of many of the apps, even those with big names like Peppa Pig behind them. Storybooks especially seemed to be nothing more than a digital version of the analogue book with the added disadvantage of not being chewable or usable for hitting your little sister with.

I also looked at how the girls interacted with the educational apps that I downloaded. Often they were no engaging enough to retain interest for more than a minute or two at a time, or did not offer enough incentive to continue when things got hard. Apart from one game, a memory card game, the average time that Olivia engaged with an app was about 2 minutes.  I started to wonder if I could do better and came up with the idea for an interactive storybook that helped kids between the ages of 4 and 7 learn to read.

I saw two problems with trying to create an educational storybook app. One was of entertainment and the other was feedback. While watching Olivia use the educational apps, I noticed that the amount of engagement she had with the app increased if an adult was there with her as she used the app and gave constant feedback and assistance when she needed it. However, the adults were not always available to give her the attention she needed and so she would put the iPad down and do something else instead.

I wondered if we could create the sense of feedback and support that an adult would normally provide by using Speech Recognition to listen to the child as they read the storybook and provide the feedback, encouragement, rewards and assistance at the moment it is required. We could use face detection on the front facing camera on the iPad 2 to determine whether or not the child was reading the book and use that as a guide to whether or not to listen or ignore what the app heard. Combine this with fun interactions, animations, multiple paths through the story and embedded games and I felt we could create an engaging, interactive learning experience.

Working with the Strong Steam team we are creating the Speech Recognition and Face Detection technology to use within the app and are in the process of putting together a prototype app. We’re looking for an early years learning professional with an interest in technology to help us out with how we make the app as engaging as possible while retaining the educational element. If you are one, or you know of one who might be interested, please do get in touch.

Radical Robot is off to Santiago for Startup Chile

October 7th, 2011 No comments

Two weeks ago, Radical Robot received some fantastic news – we got accepted into the Startup Chile accelerator programme. This is very exciting, not only as it means that we get to spend 6 months in beautiful Chile, but it also means that we get a period of funded client-free time to work on our fantastic new product – an interactive educational children’s iPad storybook with speech recognition.

Since Radical Robot started a year ago we have become a successful mobile application agency, but we have always wanted to be more of a product house than a client led agency. Social Ties was our first attempt at developing a product, but although we are very pleased with the app and are happy with our downloads since it went live in both the Android and iTunes app stores, we have realised that monetization of the app would lead us down a path that we were not that interested in. This realisation has allowed us to persue a number of other product ideas and we are happy that our favourite idea has been accepted into Startup Chile.

The idea is to create an interactive storybook for children aged 4-7, kids just learning to read sentences. This app will utilise Speech Recognition to listen to the child as they read the story out loud, enabling focussed feedback, assistance and support at the moment it is required. Along with story animations, positive feedback, reward systems and embedded games, this creates an educational and entertaining tool for early years language learning. The speech recognition can be disabled to provide a fun experience that parent and child can enjoy together, or left on to be used as a self directed learning tool for when mum and dad are busy.

Right now, the aim is to concentrate on developing and perfecting the speech recognition technology. We are using OpenEars / Pocket Sphinx as a basis and training it to deal with kids voices. Then we shall be looking for a story to form the basis of our first app. We would dearly love to meet someone with speech recognition experience to join our AI team as a consultant, and learning professionals who would like to get involved in creating this exciting, cutting edge learning experience. If you are interested, please contact me at Emily@radicalrobot.co.uk, on twitter @fluffyemily or call on 07768646287.

Also, we need to come up with a cool name for this new product. If you have any suggestions, please do let me know via the email address or twitter handle above. We’re very excited here and are looking forward to our adventure and getting stuck into this fascinating challenge.